Section One: Learning Basic Game Development (15 hrs) |
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Game Scene Editing |
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Environment Setup |
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Game Physics |
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Game dialogue Setup |
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Visual Scripting for Game |
Section Two: Learning the Mobile World (3 hrs) |
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Introduction to the Mobile World |
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Understanding Game Industries in Mobile World |
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Knowing the Existing Industries, Vendors and the Situations |
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Introduction to Android Game Development Environment |
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Demo Games Export and Installation |
Section Three: Learning the Mobile Game Development Platform (18 hrs) |
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Programming Language Basics |
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Identifiers, Keywords, and Types |
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Expressions and Programming Flow Control |
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Arrays and List |
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Class and Object Introduction |
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Inheritance and Reusability |
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High Level User Interface APIs & Event Handing |
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Persistent Storage |
Section Four: Learning the Mobile Game Design Concepts (18 hrs) |
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The Game Design |
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Designing the Application Classes |
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The Menu and The Game Screen |
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Considering the Game Loop |
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Adding the Graphics to the Game |
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The Actors (Character) |
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How to Handle User Input |
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Collision Detection |
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Game Over Handling |
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Case Study Hands On |
Section Five: Starting the Game Project (15 hrs) |
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Choosing a Right State of Play |
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Choosing a Game Type |
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Designing the Game |
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The Development Process |
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Implementing the Idea |
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Preparing the Graphics |
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Preparing the Actions |
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The Optimization |
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Project Hands On |
Section Six: New Technology (6 hrs) |
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Augmented Reality (AR) |
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Virtual Reality (VR) |
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Monetization and Game Publishing |